White wolf

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White Wolf, Inc. is an American company dedicated to publishing role-playing games. The company was founded in 1991 by Mark Rein-Hagen, Steve Wieck and Stewart Wieck, as a result of the merger of the company Lion Rampant and the magazine White Wolf Magazine, taking the name White Wolf from the fantasy literature of Michael Moorcock. The publisher became one of the most successful companies in the role-playing game business. In 2006 he joined CCP Games, becoming a label of the latter. In 2015 Paradox Interactive acquired the label, along with all its intellectual property.

Old World of Darkness

White Wolf publishes a line of different games, although with a certain relationship between them, all of them located in a fictional universe of its own creation: World of Darkness (World of Darkness in English). The World of Darkness normally corresponds to our own world but with added supernatural elements and with an atmosphere classified as "gothic punk." In the World of Darkness, vampires, werewolves, wizards, fairies and other creatures of the night exist and fight among themselves while remaining hidden from mortal humans. White Wolf also published material for the d20 system (initially used by the third edition of Dungeons & Dragons) under the title of Sword & Sorcery and also revived the gothic horror Ravenloft, the rights to which belonged to Wizards of the Coast.

To complete some of its lines of play, White Wolf created a live role-playing group called Mind's Eye Theater.

White Wolf also tried to enter the world of collectible card games with Arcadia, Rage, and Vampire: The Eternal Struggle (formerly known as Jyhad). The latter, perhaps the best known of those mentioned, was originally published by Wizards of the Coast in 1994 but was abandoned two years later. White Wolf acquired the rights to the game in 2000.

Some video games based on the White Wolf role-playing games have also been developed.

World of Darkness Role Playing Games

  • Vampire: the Mascarada (1991)
  • Wolf Man: The Apocalypse (1992)
  • Wizard: The Ascension (1993)
  • Wraith: The Olvido (1994)
  • Changeling: The Dreamer (1995)
  • Vampire: Dark Age (1996)
  • Wizard: The Crusade (1998)
  • Wolf Man: Wild West (1998)
  • Hunter: The Revenge (1999)
  • Momia: The Resurrection (2001)
  • Vampire: Victorian Age (2002)
  • Demon: The Fall (2002)
  • Victoriana (2003)

New World of Darkness

Approximately between 2004 and 2005, White Wolf decided to close the World of Darkness line with the end of the world for each of its "lines." These events had different names for each inhabitant: Gehenna for vampires, Apocalypse for werewolves, Ascension for Wizards, Long Winter for fairies, etc. Books were released with guides on how to run these events, for each main game and one with the rest of the games in a single book.

Shortly later they started a new line of books, the New World of Darkness, having little or nothing to do with the previous ones, but retaining some things: there are still vampires, werewolves or wizards, as well as new elements of fiction, the monsters of Prometheus.

There are currently six new role-playing games in this product line, with some supplements.

New World of Darkness Role Playing Games

  • Vampire: The Requiem (2004)
  • Wolf Man: The Exile (2005)
  • Wizard: The Awakening (2005)
  • Prometheus: Creation (2006)
  • Changeling: Lost (2007)
  • Hunter: The Vigil (2008)

Fantasy

Following the fantasy line, the White Wolf publishing house published the Exaltado series (Exalted in English).

  • Exalted (2001)

White Wolf role-playing games translated into Spanish

The first edition of the first World of Darkness role-playing game, Vampiro: The Mascarada, was translated for the first time into Spanish in 1993 by the Barcelona publisher Diseños Orbitales. In a very short time the Madrid publisher La Factoría de Ideas obtained the translation and publication rights for the White Wolf games and in 1994 it was she who published the second edition in Spanish of Vampiro: La Mascarada. From that year on, she began extensive work translating role-playing games set in the World of Darkness, which led to the formation of a large global community of Spanish-speaking players who were fond of this fictional universe. The following list lists the World of Darkness role-playing games translated into Spanish by La Factoría de Ideas (non-exhaustive list, the years in parentheses indicate the year of the Spanish edition and not the year of the original American edition):

  • Vampire: the Mascarada(second edition, 1994)
  • Wolf Man: The Apocalypse(1995, note that in 2001 the Ideas Factory translated and published the revised edition: Male revised)
  • Wizard: The Ascension(1996)
  • Changeling: The Dreamer(1997)
  • Wraith: The Olvido(1997)
  • Wolf Man: Wild West(1998)
  • Wizard: The Crusade(1999)
  • Vampire: the Mascarada(second revised edition, 1999)
  • Hunter: The Revenge(2001)
  • Momia: The Resurrection(2002)
  • Exalted(2002)
  • Dark Age: Vampire(2003)
  • Demon: The Fall (2003)
  • Vampire: The Requiem(2004)
  • Wolf Man: The Exile(2005)
  • Wizard: The Awakening(2006)

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