Super Mario Bros.

format_list_bulleted Contenido keyboard_arrow_down
ImprimirCitar

Super Mario Bros. (スーパーマリオブラザーズ Sūpā Mario Burazāzu?, lit. Super Mario Brothers) is a platform video game, designed by Shigeru Miyamoto, released on September 13, 1985 and produced by the Japanese company Nintendo, for the Nintendo Entertainment System console. The game describes the adventures of the brothers Mario and Luigi, characters who already starred in the arcade game Mario Bros. in 1983. On this occasion both must rescue Princess Peach from the Mushroom Kingdom who was kidnapped by the king of the Koopas, Bowser. Through eight different worlds, players can control one of the two brothers and must finally face the monsters of each castle after the corresponding levels of each world to rescue Princess Peach.

Super Mario Bros. was the game that popularized the Mario character, making him the main icon of Nintendo, and one of the most recognizable characters in video games, as well as his younger brother Luigi. In addition, he first introduced Princess Peach Toadstool, Toad, Bowser, among other characters. This game is considered Nintendo's first side-scrolling platform video game and has become a milestone due to the significance of its design and role in the video game industry. Its launch was the first major sales record after the video game industry crisis of 1983 (reaching more than 10 million cartridges sold), which is why it popularized, in a certain way, the NES console. In 1999 it was recognized as one of the best-selling video games of all time. Shigeru Miyamoto, its creator, recounts the existence of Super Mario Bros. because when he was traveling on a train he liked to look out the window, and imagined that he was there jumping out. Due to Mario's popularity, he is also found in other video games such as the original Donkey Kong and Super Smash Bros.

After its commercial success, it had a direct sequel, known outside of Japan as Super Mario Bros.: The Lost Levels, since in the West a variation of another game was marketed as the direct sequel in which Miyamoto had participated, Yume Koujou Doki Doki Panic!, because the version released in Japan was considered too difficult. It also had a variety of "alternate" versions, such as All Night Nippon Super Mario Bros., as well as adaptations to arcades, movies, and television series.

September 13, 2010 marked the 25th anniversary of the game since its release on the Famicom in Japan, as well as the 25th anniversary of the franchise. In November 2010, the Spanish city of Zaragoza dedicated an avenue to the famous plumber.

Background

Shigeru Miyamoto.

In the late 1970s, Nintendo's attempt to successfully penetrate the US video game market failed after the failure of Radar Scope in 1980. In order to keep the company with options On the market, its president, Hiroshi Yamauchi, decided to make Radar Scope something completely new. For this, he asked Shigeru Miyamoto, a young designer from the company who started working for it in 1977, to be in charge of making an arcade game. He agreed, and Yamauchi commissioned his chief engineer, Gunpei Yokoi, to oversee the project.

Meanwhile, the Nintendo company tried to license the character Popeye, to create a virtual adaptation of it. However, it could not get anything out of the negotiations with the owners of the rights of this comic, so the company (based on the same scheme) estimated that it could create new characters that could be used in future games. the Donkey Kong game is created by substituting the roles: Jumpman, Pauline and Donkey Kong, would be the "tributes" to Popeye, Olivia and Bluto. The video game was successful in the United States.

Jumpman would be renamed Mario in the 1983 video game Mario Bros. for arcade machines, and later for various platforms, such as the NES and the Atari 2600. Also noteworthy is the first appearance of his brother Luigi. In this game, Mario must clean the pipes of the different pests that are there, hitting the ground below them. The more levels Mario crosses, the higher the difficulty. This would be the last Mario game on the Atari console. On July 15, 1983, Nintendo released the Famicom console in Japan, also releasing the latter game, and on September 13, 1985, it would release Super Mario Bros.

Plot

Super Mario Bros. takes place in the peaceful Mushroom Kingdom (キノコ王国< /span> Kinoko Ōkoku?, Mushroom Kingdom in the English version), where anthropomorphic fungi live, which was invaded by the Koopa, a tribe of turtles. The sleepy town is turned to stone and brick, and the mushroom kingdom falls to ruin. The only one who can undo their magical influence is Princess Peach, daughter of the Mushroom King. Unfortunately, she is in the clutches of the Koopa Turtle King, Bowser.

Mario, a human resident of the Mushroom Kingdom, hears the Princess's distress calls, and together with his brother Luigi sets out to rescue her and expel the Koopa invaders from the kingdom.

Characters

Mario

Mario Statue at the Swedish Nintendo headquarters in Kungsbacka.

In Donkey Kong, from 1981, his participation was under the name "Jumpman", whose mission was to rescue Pauline, the damsel in distress kidnapped by an ape named Donkey Kong. Two years later, Mario was accompanied by his brother Luigi in another arcade game, called Mario Bros. , which was made as a spin-off of Jumpman, after his first involvement where he was a plumber. For this new adaptation, Mario had to exterminate various pests that came out of pipes. His new name was inspired by that of the then owner of the company's offices, Mario Segale. According to Nintendo's design team, Segale and Jumpman had physical characteristics very similar to each other, which is why it was from then on that they replaced the previous name -Jumpman-, with that of Mario.

Given the developing technology that they had during that generation, Mario's designers could not perfectly animate him in each of his movements, sometimes making unintentional mistakes such as making one of the character's limbs disappear. Due to this, they chose to add certain details to solve these technical problems. It was then that Mario began to have an undershirt, gloves, hat and mustache in solid colors; elements that would appear in the following adaptations, giving the character a distinctive touch.

Because of this, when you hear of Super Mario, it is commonly associated with the plumber with a mustache, who wears a red shirt, blue pants with suspenders and performs enormous jumps. When he picks up a mushroom he transforms into Super Mario —it increases in size—, when he picks up a fire flower, into Fire Mario —he acquires the ability to throw fireballs—, and when he picks up a star he becomes invincible against attacks, but only for a limited time.

Luigi

Luigi, like his brother Mario, is in charge of rescuing the Princess. In this case, he appears as a second character, selectable for the second command. He possesses similar abilities to Mario's, differing in the color of his outfit: green hat and undershirt and white jumpsuit. When he acquires a flower, his costume is the same as Fire Mario's, but changing the red to green. He debuted in 1983 in the Mario Bros.

Princess Peach

Princess Peach, named Peach (ピーチ, Pīchi?) in Japan, she lives in a large castle surrounded by her faithful Toad servants. To her misfortune, she is kidnapped by Bowser, but she requests Mario's help to rescue her from her enemy. The Princess only appears at the end of the game after defeating Bowser. She wears a pink dress and a crown over her red hair, which in later versions would be changed to blonde.

Bowser: King of the Koopas

Bowser, the King of the Koopa (クッパ大王 Kuppa Daiō?< /span>) is the archenemy of the series. An anthropomorphic turtle larger than a human, who invades the Mushroom Kingdom to take it over.

In the game, King Koopa appears at the end of the fourth level of each game world. In these areas, Mario or Luigi must take an ax located behind King Koopa, with which they cut the bridge sending it into lava; or throw several fireballs at him (if Bowser dies from the fireballs, when taking the ax, it will no longer cut the bridge, since Bowser already died from the fireballs). In the first 7 encounters, the attack by fireballs —another way to defeat him— turned the Koopa King into a lesser enemy, implying that the original Bowser was from the eighth world and the other seven, only disguised subjects (the first is a fire-breathing costumed Goomba, the second is a fire-breathing Green Koopa Troopa, the third is a fire-breathing Buzzy Beettle, the fourth is a fire-breathing Spiny, the fifth is a fire-breathing Lakitu, the sixth is a fire-breathing Blooper that throws fire and hammers, and the seventh is a Hammer Bros that throws fire and hammers.

  • Toad (Đ Kinopio?): It is an inhabitant and guardian of the Champiñón Kingdom. It appears at the end of the first 7 castles, showing the well-known phrase: Thank you Mario! But our princess is in another castle.
  • Goomba (. Kuribō?): The first enemies to appear. They're coffee mushrooms. They are overcome by jumping once upon them, throwing balls of fire, with a star, hitting, breaking bricks when they walk on them, hitting blocks when they walk on them, or making them impact with a projectile — using a Koopa Troopa or a Buzzy Beetle as a projectile—; what makes them the enemies easier to kill.
  • Koopa Troopa ( Nokonoko?): These are turtle-like beings belonging to the Koopa army. As they are the lowest rank of army members, they only patrol their assigned areas on foot. They can be used as projectiles after they hide in their shells — jumping once to hide, two to throw them. In the game appear two types of Troopas: the greens (Green Koopa Troopa), which only follow one sense and do not change it unless they clash with an obstacle; and the red (Red Koopa Troopa), that when they arrive at a precipice they change meaning (also when they clash with an obstacle). When a shell is not on the screen, it fades. There are also some that have wings (green and red), but they can only ascend to a certain height—others so instead of flying, they simply jump—known as Paratroopa or Parakoopa (♫ ♫ Patapata?). These can also be used as projectiles — once they lose their wings, two to hide in their shells, and three to throw them. Like those who don't have wings, the greens only follow a sense and don't change it unless they clash with an obstacle, and the reds that change it when they hit a cliff (also if they hit an obstacle). Both classes (with wings and without wings) and types (green and red) are automatically defeated with the ball of fire, with a star, hit or break bricks when they walk on them or make them impact with a projectile — use another Koopa Troopa or a Buzzy Beetle as a projectile.
  • Lakitu ( Jugemu?): Also of the Koopa army, they resemble the Koopa Troopa, with the difference that these are smaller, wear glasses and fly over a smiling cloud with green lines. Its main feature is to throw small turtles with skeleton shell, called Spiny (## Togezō?). You can beat Lakitu jumping over it, with fireballs or with a star; unlike the Spiny, on which you can't jump by having punks, so to kill a Spiny, you have to attack him with a ball of fire, with a star, hit or break bricks when they walk on them or make them impact with a projectile—use a Koopa Troopa or a Buzzy Beleet.
  • Pineapple plant (أعربية Русский Pakkun Furawā?) (Piranha Plant Enemy that looks like a flies trap and emerges from the pipes, and is green. It usually ascends and descends periodically. They are overcome with balls of fire, with a star, or make them impact with a projectile—using a Koopa Troopa or a Buzzy Beetle as a projectile. When Mario or Luigi are next to the pipe, this plant does not appear until it is removed.
  • Podoboo ( Baburu?): It appears in the castle phases. They are living fireballs that jump from the lava periodically as an obstacle.
  • Firebar (Карики тала стана стаи Faiyābā?) (Fire Bar in English: It appears in the castle phases. They are rotating rods of fireballs (some are found above and others below). They're an obstacle.
Original Super Mario Bros Cartridge for the Nintendo Family Computer (Famicom).
  • Hammer Bros. (♫ She laughs ♫ Hanmā Burosu?, Martillo Brothers): Of appearance similar to the Koopa Troopa, with the difference that these use armor and that these do not advance laterally, but jump and throw hammers; to remove them, you have to jump on them, attack them with fire balls or with a star, hit or break bricks when they walk on them or make them impact with a projectile—use a Koopa Troopa or a Buil Beetle.
  • Buzzy Beetle (معربية Metto?): Yellow creature with a black shell. Like the Koopa Troopa, they can also be used as projectiles jumping on them after making them hide in their shells — jumping once to hide, two to throw them out. They are immune to the balls of fire, but they can be defeated in a similar way to the Koopa Troopa: jumping on them and pushing them down to an abyss like the greens, losing them from the screen, with a star, hitting or breaking bricks when they walk on them or making them impact with a projectile — using a Koopa Troopa or another Buzzy Beetle as either.
  • Bullet Bill (KJV Kirā?): Large black missiles similar to Fat Man bombs, which are launched from Bill Blasters cannons. Like the Buzzy Beetle, they are immune to the balls of fire, but they can be defeated by jumping over them, with a star, or making them impact with a projectile — using a Koopa Troopa or a Buzzy Beetle as a projectile, as long as they are at the same height.
  • Marine creatures: During the aquatic phases a series of enemies appear that, like the previous ones, with only contact, Mario loses a life. These are: Blooper ( Gessō?similar to a squid and Cheep Cheeps (♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Pukuku?similar to a fish). The Blooper and the Cheep Cheeps are defeated only by throwing fireballs. However, the Cheep Cheeps can also appear in places without water and in this case the only way to defeat them is by jumping on them, throwing them balls of fire, with a star, or making them impact with a projectile — using a Koopa Troopa or a Buzzy Beetle as a projectile. In the game there are two types of Cheep Cheeps: the reds that appear both in the water and outside of it and move quickly, and the greys that only appear in the water and move slowly.

Gameplay

The player takes the role of Mario or, in the case of the second player, by pressing "Select" on his controller, Luigi. The objective is to travel through the Mushroom Kingdom to defeat the forces of King Koopa and save the Princess Peach. If they receive an enemy contact, a life is lost, therefore, the Mario brothers have a first attack that simply consists of jumping on the enemy -by pressing "A" of the original control-, being the mushrooms known as Goombas the first to appear; it is also possible to jump on the Koopa Troopas, and by jumping on them a second time it is possible to throw their shell. By kicking this shell, you can also defeat the enemies that are in front, with the drawback of that if there is an obstacle, the shell returns and can injure Mario or Luigi. If Mario or Luigi catches a mushroom they increase in size, and can be injured up to two times before losing a life (this transformation being known as Super Mario/Lui gi); and by picking a flower (Fire Mario/Fire Luigi), they gain the ability to launch fireballs with a maximum of two at a time—by pressing "B" on the controller once. Some enemies cannot be defeated by jumping on them; these can only be removed with a shell or fireballs, or by being touched by Star Mario/Star Luigi.

Mario or Luigi can be injured by touching the enemy. If the enemy touches Super Mario/Luigi or Fire Mario/Fire Luigi, the character returns to its original small form, but if it was already in its original form it is lost a life. The point Mario starts from after losing a life depends on how far along the path he has progressed. In each level (except world 8 and castles) there is a checkpoint. If the character loses life before that point, they start over from the beginning of the level, but if they lose life after that point, they start from the checkpoint. Mario or Luigi can also pick up a star and become invulnerable for a while limited. Star Mario/Star Luigi (as the transformation is known) can advance over various obstacles without problems, and upon contact with the enemy, the latter is defeated. But this does not happen if you fall off a cliff, into lava or if time runs out, as in those cases you would lose a life.

Levels

Level 1-2 Super Mario Bros.

The game consists of 8 worlds with 4 levels each —displayed as level 1-1, 1-2, 1-3, 1-4, 2-1 and so on up to 8-4. Each level is different, just like its soundtrack. There are four different styles of worlds: the main one is the Mushroom Kingdom, full of brick blocks or giant mushrooms, and can be either day or night; underground levels, accessed through pipes; water levels, which must be crossed by swimming; and castles, which are all fourth levels. At the end of levels 1, 2 or 3 of each world there is a white pole with a green flag on which Mario or Luigi must lower the flag in order to access the next level. They have a deadline to do it. Sometimes when the flag is reached at a certain time, fireworks are launched. The objective is to reach the fourth level of each world, that is, the castle. Some castles are mazes, so Mario or Luigi must figure out the correct pattern in order to advance, otherwise the maze will repeat itself until the correct pattern is found. At the end of each castle, Mario or Luigi must face Bowser. If one of them fires five bullets at him, it is revealed that it was actually just a disguise, and the real one is elsewhere. Starting in world 6, the Koopa King throws hammers and fire. There is another way. to defeat him: at the end of the bridge where Bowser is there is an axe, which when touched cuts the ropes of the bridge, causing Bowser to fall into the lava. After this, Mario or Luigi approaches a kingdom guard who says:< /p>

Thank you Mario [or Luigi]! But our princess is in another castle.

If you complete the fourth level you enter the next world.

Objects

Blocks

During the game, different objects appear that the player can collect to advance more easily, or simply to increase the score.

  • Them blocks —in the surface levels they are brown while in the subways they are blue—which may or may not have other hidden objects within them, some are invisible until the site where they are found is discovered;
  • The interrogation blockwhich is the first to observe. The contents of both may vary, as they may contain:
    • A ítem.
    • One or more coins
    • One growing plant (beanstalk), which is hidden in blocks and allows Mario to climb through it to the sky, access the level bonus and collect a large number of coins.

Items

  • System Power ups in Super Mario Bros.
    Red Champiñónwhich converts Mario/Luigi to Super Mario/Luigi;
  • Green Champiñónwhich gives an extra life. In most cases they are hidden, they leave blocks that, despite being on the levels, are invisible until they are discovered jumping where there seems to be nothing, so they are not obtained in the interrogation blocks;
  • Flower of fire, which converts Mario/Luigi into Mario fire/Luigi fire with the possibility of throwing fireballs, these only appear after Mario/Luigi has obtained a champagne, that is, they cannot appear during the initial stage of Mario/Luigi;
  • Star, makes Mario/Luigi immune to everything (except for precipices) but for limited time.

Coins

Coins help increase the overall score. After collecting 100 of them, you get an extra life.

Punctuation

As a platform game, Super Mario features a scoring system, based on three fundamental means:

  • Each level has a time limit—which is reduced as it moves to the final levels—which influences the score. The less it takes to end a level, the higher the score;
  • Getting coins that appear at all levels, some at first sight, others within blocks or when entering certain Warp Pipes (transporting containers) and even hidden.
  • Defeating the enemies that appear during each level. Jumping on several enemies consecutively becomes a combo, thus doubling the points obtained normally and also an extra life, although you can also make a combo jumping over a turtle and kicking it to 8 or more enemies give the player an extra life. But after 8 defeated enemies, from the ninth onward gives an extra life for every defeated enemy.

Warp Pipes

Tuberia Warp Pipe

On most levels there are a number of pipes that can serve various functions. Piranha plants can periodically come out of some, while Mario and Luigi can enter others and find aquatic or underground sections where they can collect coins and other items. They are also useful in the sense that when leaving through another pipe, they do so in a more advanced section of the original level, that is, they work as shortcuts, thus shortening the distance that must be covered. These pipes are known as "Warp Pipes".

Warp Zones

Another type of special Warp Pipes that players can use are known as "Warp Zones" and are used to jump from one world to another. There are three of them: one is at level 1-2 and is reached by walking over the ceiling blocks near the end of the level (in this area you can do the trick to reach level -1). This zone allows the character to jump to worlds 2, 3, or 4, without having to go through the previous worlds. The other two are at level 4-2; one is reached in a similar way to the one in 1-2 but this only allows access to world 5. The other is reached via a beanstalk (growing plant or cluster i>, also at 4-2), and allows the player to then jump to worlds 6, 7, or 8.

Game Over

When he reaches level 8-4, Mario finds himself inside a castle, like the first ones, in the form of a maze. Passing the maze, he meets King Koopa again, who throws fireballs and hammers. In a similar way to the previous ones, he is defeated in two possible ways. After defeating him, Mario advances to the place where in the previous phases he was with Toad, although this time Princess Peach appears saying "Thank you Mario [o Luigi]! Your quest is over. We present you a new quest. Push button B to select a world".

After winning the game, the player has the option to restart the game, but on hard mode, where all Goombas are replaced by Buzzy Beetles (which are like Koopa Troopa but cannot be defeated with fireballs) and all enemies increase in speed. Additionally, elevators are reduced in size. There are also an increasing number of hazards in the worlds. For example, in world 1-3, cannonballs fly across the screen, which usually don't appear until later, such as in world 5-3.

Soundtrack

Kōji Kondō.

Kōji Kondō wrote the musical score for Super Mario Bros. Four different tunes appear throughout the game. The first, Overworld, is the main and best-known tune, a Latin jazz that can be heard at regular levels (Mushroom Kingdom-type); Underground, a minimalist jazz single used in the underground levels —included in various versions of Super Mario.—; Underwater, a slow waltz used in the aquatic levels —included in Super Mario Bros. 2—; and Fortress, a fast tune used for castle levels.

Tricks and bugs

Super Mario Bros. is a game full of cheats, gitches and bugs. Some have been used to pass it on more easily and quickly, such as speedruns. Among these are the following:

Minus World

The Minus World is a known bug, in which passing through the wall at the end of level 1-2, where the pipe is, accesses the Warp Zone, but in such a way that the The game does not assimilate what this is and when you enter through the pipes through which you normally access worlds 2 and 4 (while the pipe from world 3 leads to world 5), you access world -1, known as Minus World. In the European and US versions, this level is just like one more water phase (same as level 7-2), and reaching the final pipe returns you to the beginning of the level. Undoubtedly, in the Japanese version on FDS, there are as many as three levels:

  • In the –1, Mario can swim in a regular area (u overworld), finding himself also at his pace with the princess, with King Koopa and other enemies. Curiously, at the end of the level there is a flag (as in Super Mario Bros.: The Lost Levels), which is impossible to find on an aquatic level without going outside; it is similar to level 1-3.
  • The level –2 is the most normal, is the typical level with Cheep Cheeps and — except some enemy out of place — there are no more curious incidents such as level 7-3.
  • The –3 is a mix of castle and underground level, as the terrain is almost completely blue. The character meets Bloopers who fly in the air (such as Super Mario Bros.: The Lost Levels) and a pineapple plant, and at the end of the level there is a bridge over the lava (blue also), without King Koopa. When touching the goal, the typical message “Thank you, but the princess is in another castle”. Next, the game title screen appears, and at the beginning, the game starts in the difficult mode as if it had been completed but similar to level 4-4.
  • There is also an additional level (–4) which cannot be passed as this is just a game over and passes to another world.

There is up to level -9 but it can only be done with hacks.

99 lives

At the end of level 3-1 in Super Mario form, next to the final ladder there are two Koopas coming down the stairs. Jumping on the first one and then jumping on the second one should keep the shell on the step. From there, jump on it off the ground to bounce it off the wall for unlimited 1-ups.

Continue

At the "Game Over" screen, holding down the A button and then at the title screen pressing START on "1 Player / 2 Player" will start you on the world the game was lost on.

Reception

Launch

Super Mario Bros. was launched in Japan on 13 September 1983 for the Famicom.

Super Mario Bros. was originally released on September 13, 1985 in Japan for the Nintendo Family Computer (Famicom) video game console. It was later released for the Nintendo Entertainment System (NES), in 1985 it was also released in North America, although there are debates about its exact release date, between October-November 1985 or early 1986. It was also released in May 1987 on Europe and Australia. Since then it became, in the opinion of many, one of the company's most popular video games in the world, which is why it has been re-released numerous times, from re-releases with cartridges containing compilations for the NES, through remakes. and also ports for most home and portable consoles that followed over the years, up to current generation Nintendo consoles via Virtual Console and Nintendo Switch Online.

Assigning a genre to the game

During its development and in the time immediately following its release, Super Mario Bros. was considered to belong to the adventure genre, which at the time was defined by scrolling game worlds and an acrobatic character. To distinguish it from the action-oriented games that appear under this name, the video game press called it since 1987 with the name "adventure arcade". From this developed the genre name 'action-Arcade', expressing the gameplay, simplicity, and speed of Super Mario Bros. and comparable games. The gaming press hailed Super Mario Bros. since the early 1990s as the best game of its kind, and as a prime example of comparable games; the press initially summarized this under the new genre name 'action-adventure'. Eventually, the genre name 'platform game' prevailed. In hindsight, the gaming press assigned not only Super Mario Bros., but also its predecessors to this genre.

Criticism

Mario video games are considered some of the most popular and enduring games of all time. The game ranks No. 1 in EGM's list of the 200 Greatest Video Games of Their Time and has been named the best game twice by IGN website in their top 100 (2005, 2007). In 2006 the Japanese government placed Super Mario Bros. within the 100 most representative artistic media in that country.

Super Mario Bros. is still played and due to its sales success it popularized the platform video game genre, subsequently launching numerous games of this genre for consoles from different companies throughout the years. years to the present. Super Mario Bros. has sold approximately 40 million copies worldwide (6.81 million in Japan, 29.52 million in the United States and 3.91 in the rest of the world). planet). The Guinness Book of Records estimates that, along with Tetris and Pokémon (in all its versions) it is one of the best-selling games, ranking sixth in the most popular video games. sales of all time and Nintendo's second best-selling video game behind Wii Sports.

Contemporary criticism

Console NES with cartridge Super Mario Bros. Spanish version.

The Video Game Update magazine published in 1986 as the only publication immediately after its North American release, the two reviewers noted the scope of the game, "contains many surprises and discoveries and brings great joy to the player", thus they considered Super Mario Bros. a must-buy for NES gamers.

The German computer magazine Happy Computer published a review of Super Mario Bros. in 1987. The editors praised the scope of the game, but found the graphics and sound unspectacular, also mentioning that Super Mario Bros. is one of the most varied and exciting skill games […]. So many fun details and different levels have been included in this program that it almost makes you dizzy".

In October 1987, French video game magazine Tilt called Super Mario Bros. an "enjoyable gaming experience" ("plaisir de jouer") that benefited from good design and variety. In the previous edition of said magazine the game had been described as "quite mediocre" ("relativoment médiocres") compared to other NES titles. Gen4 – also a French video game magazine – reviewed Super Mario Bros. in the fall of 1987 more positively, noting "the Game offers varied levels, nice graphics and animations and controls are responsive with precision. Therefore, the game is a must-buy".

Other positive reviews of the game point out that the game combines challenge, features, graphics and sound in an excellent way. At the same time, it is motivating, rewarding and offers high replay value, as the player has a lot to discover and many tricks to learn. However, the graphics aren't as detailed as comparable titles. It has also been noted that the game's theme song was well known to the public.

Modern criticism

Eurogamer publisher declared Super Mario Bros. in 2007 to be the only NES game that is still as fun as it was when it was published. Similarly, IGN's 2007 review notes that Super Mario Bros. has been imitated a dozen times, but has never been bettered. The Italian website Nintendo Life in 2006 also called it a timeless, high-quality classic. In 2014, the German website Nintendo-Online was more cautious, he mentioned that the technology and especially the game controls seemed outdated these days.

Some video game historians rated Super Mario Bros. in 2009 as one of the best NES games. The concept of the game is excellent and is still popular today. They also highlighted the controls as simple and intuitive and praised the in-game physics. Jump mechanics are "very precise but flexible" and differentiate the game from other representatives of the genre. The authors also had positive words for the level design, which offers the player a progressive level of difficulty.

The monthly Nintendo N-Zone magazine also highlighted the positive aspects of Super Mario Bros. in 2011, concluding that the game was still fun. However, it no longer captivates the player as much as it did in the 1980s. He also criticized the fact that the controls, for example, compared to Super Mario World (SNES, 1990) seem "terribly slippery and therefore, somewhat inaccurate." Some game developers and game design instructors, on the other hand, describe the control system in 2009 as a benchmark example for a well-responsive control system in a 2D game. In 2012, the 1UP website mentioned that Super Mario Bros. perfected the concepts of previous games. The game's side-scrolling technique is much more sophisticated than previous games like Defender (Arcade, 1980) or Pac-Land. The jump controls also stand out from previous platformers with plenty of options. Also, hidden extras are more sensibly integrated into the level design than in comparable contemporary games. The real strengths of the game are not the specific properties of its level design or its concept, but the coherent gameplay concept, which is "polished to a high gloss and reliable".

Rating

Rating aggregators Metacritic and GameRankings calculated average ratings for the GBA port of Super Mario Bros. only. Metacritic scores 84 out of 100 based on 14 reviews. On GameRankings, the average rating is 80.20%, based on 23 individual ratings.

The following table provides an overview of Super Mario Bros. ratings. The "version" provides information about which version of the game was rated.

Game Rating Super Mario Bros. per year and console.
Editorial/Página Web Score Date Version
Edge 10/10 02003-04 April 2003 Famicom
Allgame. 10/10 02014-11-03 3 November 2014 NES
Cubed3 9/10 02003-09-07 7 September 2003
Gen4 98/100 01987 1987
Happy Computer 92/100 01987 1987
Video Game Update 3.5/4 01986 1986
IGN 10/10 01999-06-21 21 June 1999 GBC
Gamespot 9.9/10 01986-04-01 1 of 28 1986
Game Reporter 9/10 02004-06 June 2004 GBA
GamePro 4.5/5 02004-06-04 4 June 2004
Metacritic 84/100 02004 2004
N-Zone 2/3 02011-01 January 2011 All-Stars (Wii)
Eurogamer 5/5 02007-01-19 19 January 2007 Wii-CV
GameSpot 8.3/10 02007-01-02 2 January 2007
IGN 9/10 02007-03-06 6 March 2007
Nintendo Life 9/10 02006-12-26 26 December 2006
Nintendo Life 9/10 02013-03-01 1 March 2013 3DS-CV
Nintendo-Online 7/10 02014-01-15 15 January 2014 Wii U-CV

Below is a general description of the rating lists, tops and counts in which Super Mario Bros has been placed over the years.

Lists that include Super Mario Bros.
Name of the list Editorial Year Position
Top 100 Best NES Games IGN s.f. 3. Place
Top 100 Best Games of All Times Game Reporter 2001 2. Place
100 Best Nintendo Games Official Magazine of Nintendo 2009 1. Place
Top 200 Best Games of All Times Game Reporter 2009 2. Place
The 100 Essentials 1UP.com 2012 1. Place
Top 100 Best Video Games of All Time G4tv 2012 1. Place
Top 125 Best Nintendo Time Games IGN 2014 1. Place

Legacy

Console Famicom with Super Mario Bros cartridge. original Japanese version.

The success of Super Mario Bros. led to the development of many successors to the Super Mario video game series, which in turn form the core of the larger Mario franchise. Two of these sequels, Super Mario Bros. 2 and Super Mario Bros. 3, were direct sequels to the game and were released for the NES, experiencing similar levels of commercial success. A different sequel, also titled Super Mario Bros. 2, was released for the Famicom Disk System in 1986 exclusively in Japan, and was later released elsewhere as part of Super Mario All-Stars under the name Super Mario Bros.: The Lost. Levels. The concepts and gameplay elements established in Super Mario Bros. are prevalent in almost all Super Mario games. The series consists of over 15 entries; At least one Super Mario game has been released on almost every Nintendo console to date. Super Mario 64 is widely regarded as one of the greatest games ever made, and is largely credited with revolutionizing the platforming genre from 2D to 3D. The series is one of their best sellers, with over 310 million copies of games sold worldwide as of September 2015. In 2010, Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in a bundled limited, Mario-themed, as part of the 25th anniversary of the game's original release. To celebrate the series' 30th anniversary, Nintendo released Super Mario Maker, a game for the Wii U that allows players to create custom platformers using assets from the Super Mario games and in the style of Super Mario Bros. along with other styles based on different games in the series.

The success of the game helped propel Mario as a world-class cultural icon; in 1990, a study conducted in North America suggested that more children in the United States were familiar with Mario than with Mickey Mouse, another popular media character. The game's musical score composed by Kōji Kondō, particularly the & #34;outside world" of the game, it has also become a frequent feature of popular culture, with the latter theme featured in nearly every Super Mario game. Along with the NES platform, Super Mario Bros. is often credited with resurrecting the video game industry after the video game crash of 1983. In the United States Supreme Court case, Brown v. Entertainment Merchants Association, the Electronic Frontier Foundation filed an amicus brief supporting the repeal of a law that would ban violent video games in the state of California. The report cited social research stating that Super Mario Bros., among several others, contained cartoon violence similar to that found in children's shows such as Mighty Mouse and Coyote and the Road Runner that generated little negative reaction from the public.

Takashi Tezuka, Shigeru Miyamoto and Kōji Kondō on September 13, 2015, at the 30th Anniversary Super Mario Festival in Shibuya, Tokyo.

Super Mario Bros. has served as an inspiration for several fangames. In 2009, developer SwingSwing released Tuper Tario Tros, a game that combines elements of Super Mario Bros. with Tetris. Super Mario Bros. Crossover, a PC fangame developed by Jay Pavlina and released in 2010 as a free game based on browser, is a complete recreation of Super Mario Bros. that allows the player to alternately control various other characters from Nintendo games, including Mega Man, Link from The Legend of Zelda, Samus Aran from Metroid, and Simon Belmont from Castlevania. Mari0, released in December 2012, combines elements of the game with that of Portal (2007) by giving Mario a portal-making weapon with which to teleport through the level, and Full Screen Mario (2013) adds a level editor. In 2015, game designer Josh Millard released Ennuigi, a metafictional fangame with commentary on the original game that relates to Luigi's inability to accept the game's general lack of narrative. Super Mari o Bros. is important in esports speedrunning, with coverage beyond video games and a specific version for Guinness World Records.

Super Mario Bros. in the context of the video game industry

In 1993, some authors mentioned that Super Mario Bros. could stand out in an industry characterized by "shooting and mass destruction" with elements such as wit and humor. In 2001 the "brilliant graphics like cartoons, fast action and sense of humor" as items that attracted attention in the context of the time the game was published. Thanks to the hidden objects within the levels, players were encouraged to continue playing even after the plot ended. In addition, in its day, Super Mario Bros. differed from previous games on the NES and other consoles such as the Atari 2600, which made it stand out. Other authors in 2004 declared the title the most extensive video game of its time, noting that it was able to outperform its competition with its varied game worlds and large size.

The game worlds of Super Mario Bros. have been compared to other titles of the 8-bit era and while other games show a simple sequence of levels, while Super Mario Bros. offers a world that is comparatively complete, compelling and varied. Unlike other comparable games, this is not a “repetitive isolated journey from left to right”, as the individual sections of the game are linked together. The way in which the worlds are developed within the game is a milestone in the history of video games.

Re-releases and alternate versions

NES re-releases

Console NES with cartridge Super Mario Bros./Duck Hunt.

Super Mario Bros. was re-released in 1986 for the Famicom Box and Sharp Famicom Station game consoles, in a special black NES cartridge, which does not work when inserted into a normal NES, these consoles were distributed exclusively to hotels from Japan, where guests could play by inserting coins, these consoles could be inserted up to 15 cartridges at a time.

In 1988 the game was re-released for the NES in the United States as part of the 2-in-1 Super Mario Bros./Duck Hunt cartridge, which was included with the NES Action Set. It was also re-released in 1988. for the NES in Europe as part of the 3-in-1 Super Mario Bros./Tetris/Nintendo World Cup compilation, sold individually or bundled with the NES in its NES-101 version.

It was also released in 1990 as part of the 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet compilation, included exclusively in the NES Power Set.

It was also re-released for the NES as part of the 1990 Nintendo World Championships compilation, which is a custom cartridge to celebrate a series of nationally competitive video game tournaments in the USA, organized by Nintendo of America, which toured 30 US cities, which is considered one of the most valuable NES cartridges ever released and one of the rarest, as collectors have been paid since $15,000 up to $100,000 per copy, especially for the gold cartridge version, which was awarded by winning the Nintendo Power magazine contest.

Ports

Arcade: PlayChoice-10

In 1985 a port of Super Mario Bros. was included for Nintendo's arcade machines called PlayChoice-10 with which they promoted their most popular NES games, each machine had a different mix of games and instead of playing each one until finishing it, the player had a set time limit to play several of them. Nintendo announced on July 31, 1992 that it would no longer make these computers.

Famicom Disk System

In Japan, on February 21, 1986 Super Mario Bros. was released for the Famicom Disk System, a floppy drive used as a Famicom peripheral. This port used the format of a yellow floppy disk that is Molded with the word Nintendo, the console has a mold that must fit into some of the holes in that word. This floppy disk, like all the games in the Famicom Disk System, does not have a metal dust cover/shutter cover, however a blue version of it was later released, which did include such a cover. The floppy disk is rewritable, so making it possible to record other games on it, for this Nintendo installed kiosks in stores all over Japan to allow players to record the desired games. This port also includes the Minus Worlds, however they are different from the original game and if they can be finished.

Game Boy Advance: Classic NES Series

A port of the original Super Mario Bros. was released for the Game Boy Advance handheld game console in 2004. This release was part of the NES Classics / Famicom Mini collection, which celebrates 20 years of the Famicom game console in Japan through the relaunch of several of its classic games for the Nintendo Entertainment System video consoles, its original Japanese version, the Famicom, and even some games from its peripheral, the Famicom Disk System. Unlike other versions, this one does not contain any graphic improvements, remaining faithful to the original. Super Mario Bros. was the best-selling game on the Game Boy Advance in June 2004. In 2005, Nintendo again released this 20th anniversary game as a special edition, selling approximately 876,000 units. IGN gave the game an 8/10, noting that "it doesn't offer as much as its Game Boy Color version [...], not to be overlooked, but don't expect much more than the original NES game packed in on a small GBA cartridge. The cartridge from this port can also be played on the next generation handheld game console, the Nintendo DS and its revision, the Nintendo DS Lite.

Game & Watch: Super Mario Bros.

Game & Watch: Super Mario Bros.

On November 13, 2020, the limited-edition Game & Watch, titled Game & Watch: Super Mario Bros. It is important to clarify that this is a direct port of the original game made with a color LCD screen, not a demake, so it should not be confused with the Game & Watch from 1988. This port was released in commemoration of the 35th anniversary of the original release of Super Mario Bros. on the Famicom and NES worldwide. This version also includes two other games, Super Mario Bros.: The Lost Levels and Ball (version Mario), along with the option of a digital clock with 35 different animations as time passes.

Official emulation

Gamecube

Super Mario Bros. made appearances on all subsequent consoles except the Nintendo 64 and Nintendo DS.

The original NES version can be found in the code for the video game Animal Crossing, which was released in 2001 for the Gamecube including the Minus Worlds, however the only known way to open the game is The game is through Datel's Action Replay, or Game Shark. Likewise, it is possible to play two more versions of Super Mario Bros. on the Gamecube, through the Game Boy Player peripheral with which it is possible to start Game Boy games, Game Boy Color and Game Boy Advance, these games are Super Mario Bros. Deluxe (GBC) and Super Mario Bros. (GBA).

Nintendo Wii

For the Wii desktop game console it was re-released through the Virtual Console service (like all NES games, Super Mario Bros. cost 500 Wii points), it was released on December 2, 2006 in Japan, December 25 in the United States, and January 5, 2007 in PAL regions. In turn, Super Mario Bros. is one of the games available as a playable demo, called "classics" in Super Smash Bros. Brawl, a video game for the Wii console released on early 2008. The latter game has two scenarios based on the first two levels of Super Mario Bros. It was also included Super Mario Bros. as a pre-installed channel on the Wii, which was included exclusively in Japan in the limited edition red Wii in 2010, commemorating 25 years of the original 1985 game, in this version of the game the question marks of the "Blocks?& were changed #3. 4; and were replaced by "25".

3DS and Wii U

It was also re-released for the Nintendo 3DS handheld system in 2012, where it was sold through the Virtual Console service, although it was also a free download for those who bought the 3DS before the price crash on August 12 of the same year.. It was also re-released for the Wii U home console in 2013 through the Virtual Console service. In 2014 it was also available for the Super Smash Bros. game for Wii U, as a playable demo and in 2015 through the Wii U Amiibo tap: Nintendo's Greatest Bits app.

Switch and NES Classic Edition

Super Mario Bros. was included in the NES Classic Edition console, a miniature version of the original NES with 30 pre-installed digital games, released in 2016. It was also re-released through the Nintendo Switch, available as one of the 20 NES titles at the launch of Nintendo Switch Online subscription services in September 2018.

Demakes

Super Mario Bros. Special

A PC-8801 NEC computer with a Sony KV-1311CR monitor.

A version of the game titled Super Mario Bros. Special and developed by Hudson Soft was released in Japan in 1986 to accommodate the graphics and processing power of the NEC PC-8801, Sharp X1 and Samsung SPC-1500 personal computers. Although it features similar controls and graphics, the game has new and original levels, these employ a screen-by-screen scrolling mechanism, as well as new items and enemies based on enemies from the Mario Bros. and Donkey Kong games. The Sharp X1 version is closer in speed to the original, and neither version features a multiplayer mode.

Game & Watch

Super Mario Bros. on the Game & Watch, in its version New Wide Screen

Super Mario Bros. was released to the general public on March 8, 1988 for the Game & Nintendo Watch. The Game & Watch from Super Mario Bros. is a totally different game, it doesn't offer any of the original NES levels due to the limitations of LCD technology, so the developers created new levels adapted for it. In this game Mario must go through eight auto-scrolling levels without falling down and losing a life, some scroll from left to right and some are timed stationary screens. When all the levels are completed, Mario must repeat them in a loop, from the second loop and onwards enemies appear, there are a total of nine loops of increasing difficulty. This game was released in three versions, the first one was granted by Nintendo only on August 19, 1987 as a prize for the players who won the F-1 Grand Prix tournament in Japan, it is yellow in color and was delivered in a yellow case in the shape of Diskun/Mr. Disk, the mascot of the Famicom Disk System. Subsequently, the New Wide Screen version was released to the general market on March 8, 1988, in blue. Finally, the third and final version, the Crystal Screen, was released on June 25, 1988. 1988, also blue.

Nelsonic Electronic Clock

In 1989 the Nelsonic Game Watch was released, which is a multi-use wristwatch developed by Nelsonic Industries that uses an LCD display. Nelsonic obtained a license from Nintendo in 1989 to play many of the games popular Nintendo titles, including several Mario entries; these were done in a Game & Watch much simpler, due to the limitations of the game clock. The game consists of a single level, which is unpublished and a single screen that is repeated over and over again, has the characters Mario and Bowser. All Nelsonic Game Watch products were released in North America and were produced while Nelsonic was acting as a division of watch manufacturing company M. Z. Berger before and after its acquisition in 1990. Many of the watches were also offered as the designated toy upon purchase. in Japanese McDonald's restaurants.

Nintendo Mini Classics

Super Mario Bros. for the Nintendo Mini Classics.

Since 1998, it was also released for the Nintendo Mini Classics, a series of small portable games that use LCD technology and included a key ring, licensed by Nintendo. This version of the game only shares the same name and the same characters, however it does not include the original NES levels (just like the Game & Watch version), which was changed to accommodate LCD technology. Nintendo licensed brands were Stadlbauer in 1998 and 2014, Toymax also in 1998, MGA in 2000 and It's Outrageous in 2007. It was released in the colors silver, blue and green.

Remakes

Super Mario All-Stars

Super Famicom console with Super Mario All-Stars cartridge.

In 1993, Nintendo released a compilation for the Super Nintendo system (SNES) titled Super Mario All-Stars. It includes all the games in the Super Mario Bros.< series. /i> released on the NES/Famicom, such as Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3. The version of Super Mario Bros. includes improvements in sound and graphics compatible with the SNES (16 bit), also including a save mode. Various bugs in the game were fixed, including the Minus Worlds. It was re-released in 1993 as a special 3-in-1 Super Mario Kart/Star Fox/Super Mario All-Stars cartridge for the Super Mario game console. Famicom Box that was distributed exclusively to hotels in Japan and installed in guest rooms, who could play by inserting coins.

In 1994, Nintendo re-released this compilation under the name Super Mario All-Stars + Super Mario World to include the game Super Mario World, originally released in 1990 for the Super Nintendo Entertainment System home video game console. special version of this compilation titled BS Super Mario Collection, for the Satellaview a peripheral of the Super Famicom released only in Japan, this included special effects, music and audio-narration broadcast live by Japanese celebrities; it consisted of four episodes, broadcast over a four-week period.

A Wii port of the original 1993 compilation titled Super Mario All-Stars Limited Edition in North America or Super Mario All-Stars - 25th Anniversary Edition in Europe and Australia was released on October 21, 2010 in Japan as a tribute to the 25th anniversary of the original game released in 1985, and includes a bonus pack, with a booklet titled Super Mario History 1985-2010, which tells the story of Mario, the people involved in the development of his games, and a CD with 20 audio files, featuring 10 songs from the main series from the original Super Mario Bros. game for the NES to Super Mario Galaxy 2 for the Nintendo Wii and 10 special effects from the games were also included. On September 3, 2020, it was re-released for the Nintendo Switch through the Nintendo Switch Online subscription service.

Super Mario Bros. Deluxe

In 1999 Super Mario Bros. was released on the Game Boy Color handheld console, under the title Super Mario Bros. Deluxe, marking the first time the game was released. available for a portable console. It adds the multiplayer option, a "Challenge" mode and an unlockable extra. The game is also compatible with the Game Boy Printer. However, the game does not have graphical enhancements. To compensate, players can press up and down to see above and below the player. Pressing "Select" during gameplay also places the player in the center or far left of the screen so the player can see well. Players can toggle between Mario and Luigi by pressing "Select" on the map screen. Also, the lava and water "animate" and Luigi has different colors. D and the removal of wind storms. The game was very well received by critics and fans alike, selling over 2.8 million copies in the United States alone. Editorial GameSpot rated the game 9.9/10 and IGN gave it a 10/10.

Modified Versions

Vs. Super Mario Bros.

Vs. Super Mario Bros.

On December 22, 1986, it was published in Japan and the rest of the world, Vs. Super Mario Bros., (originally called Vs. Mario's Adventure), is one of several games for the Nintendo arcade machine based on the NES, the Nintendo Vs. Unisystem (and its variant, Nintendo Vs. Dualsystem), based on Super Mario Bros., and has identical gameplay. The levels are different, some with minor differences such as the omission of green mushrooms or other hidden items and other levels are completely new (many of these were reused later in the game Super Mario Bros.: The Lost Levels). These changes have a net effect on making Vs. Super Mario Bros. much more difficult than Super Mario Bros.

As with many older arcade games, it is unclear when this game was released; while the machines themselves have "1985" written on them, the Killer List of Video Games among other web pages indicate that it was released in 1986, it is possible that there are different revisions of this game and this generates the version 1985 original and 1986 revision. This version of the game was re-released for the Nintendo Switch on the Nintendo eShop on December 22, 2017, through the Hamster Corporation in their Arcade Archives series.

All Night Nippon Super Mario Bros.

All Night Nippon Super Mario Bros. was released for the Famicom Disk System in December 1986, exclusively in Japan. It is a little-known version of Super Mario Bros. with designs based on the hosts of the radio show, called All Night Nippon, which was very popular in Japan in 1986 and still is broadcast. It is very different in design, the enemies were altered to look like some famous local characters, such as music idols and DJs, as well as other people associated with All Night Nippon. The soundtrack was also replaced with Japanese pop music.

It was published by Fuji TV, the same company that published the game Doki Doki Panic (which was released as Super Mario Bros. 2 in the United States).

Super Luigi Bros. and Speed Mario Bros.

Super Luigi Bros., is a short version of the game featuring Luigi that was included as a game within NES Remix 2, a compilation series of video games for the Wii U that was released on April 25, 2014, developed by Nintendo, based on a mission featured in the first NES Remix featuring Luigi in a backwards version of World 1-2. The player now controls Luigi instead of Mario, who now jumps higher and slides more when running in the ground similar to its appearance in the Japanese Super Mario Bros. 2 (if the game's two-player mode is selected, both players control as Luigi), and the game's level designs are exactly the same as in Super Mario Bros original, but completely mirrored, such as scrolling the game from left to right. In the Ultimate NES Remix game that was released on November 7, 2014, Speed Mario Bros. was included as the game, which is the original game with accelerated time and movement speed.

Adaptations to other media

This saga inspired the making of three animated series: The Super Mario Bros. Super Show! broadcast between September 4 and December 1, 1989; The Adventures of Super Mario Bros. 3, between September 8 and December 1, 1990; and Super Mario World, from September 14 to December 7, 1991, all three produced by DIC Entertainment. Between 1989 and 1991, two television shows were made: King Koopa' s Kool Kartoons, only in Southern California, and The Super Mario Challenge on The Children's Channel cable television network.

In 1993, a film of the same name (Super Mario Bros.) was released, but it was not well received by the public, earning less than the budget.

Between 1990 and 1991, Valiant Comics published a series of comics based on the video game called Nintendo Comics System, also including other video games from the company.

In 2018, it was announced that Nintendo along with Illumination Entertainment and Universal Pictures were in the process of making an animated Super Mario movie, in 2021 it was confirmed that the release date would be December 21, 2022 in North America, as well The multiple actors who would lend their voices to the characters were also revealed. However, due to certain complications, its premiere was delayed to 2023, between March and April (depending on the country in which it will be released). On October 6, 2022, the first trailer for the film was released, and on November 29, 2022, the second.

Aftermath

After the success of Super Mario Bros., since the mid-1980s Nintendo has released a series of sequels with similar gameplay (platform genre), among other changes, improvements were made to The designs. There have also been other videogames from other genres where the characters from Super Mario Bros. appear as protagonists, such as sports with Mario Kart and Mario Golf, puzzles with Dr. Mario and Wrecking Crew, digitized board games with Mario Party, etc.

  • Super Mario Bros.: The Lost Levels: This game was the direct sequel to Super Mario Bros., released only in Japan in 1986, was a very similar game Super Mario Bros. in terms of graphics and style of play, but with greater difficulty and with new elements such as wind and poisonous champagne. Because of its high difficulty, Nintendo decided not to launch this game in the rest of the world, as it could damage the franchise and the image of Mario, instead they launched another game with the name Super Mario Bros. 2.
  • Super Mario Bros. 2: Super Mario Bros.: The Lost Levels would be replaced in the United States by a new game, based on the game Doki Doki Panic —a Nintendo game from 1987— would be released in October 1988. This new version gave the possibility to choose Mario, Luigi, Toad or Peach, with a game mode very different from the rest of the Mario games.
  • Super Mario Bros. 3: The game presents a return to the style of Super Mario Bros. after the big change introduced in the western version Super Mario Bros. 2. However, despite having the classic game mode, this is a game different from your predecessor, with more levels, puzzles, enemies and secret areas, introduced to increase the level of difficulty. In Super Mario Bros. 3 Besides the Champiñón and the Flower of Fire, there are also more items that give the possibility to Mario (or Luigi) to obtain other powers. It was launched in 1988 in Japan, in early 1990 in the United States, and in mid-1991 in Europe.
  • Super Mario Land: It was released for the Game Boy portable console in 1989. Unlike other deliveries, here Mario must rescue Princess Daisy who has been kidnapped by an alien named Tatanga.
  • Super Mario World: It was the first Mario game released for the SNES. It presents similarities with Super Mario Bros. 3But with new designs. The ability of the blade is replaced by a feather, adding a cape to Mario. In this game, together with Mario appears for the first time a companion, known as Yoshi, the dinosaur. It was premiered in 1990 in Japan, 1991 in the United States and 1992 in Europe. He had a sequel in 1995, Super Mario World 2: Yoshi's Island, being the protagonist Yoshi.
  • Super Mario Land 2: 6 Golden Coins: It is the Super Mario Land sequel also for the Game Boy, launched in 1992. This time the final villain is his doppelgängerWario, who made his debut in this title.
  • Super Mario 64: First and only Mario platform game on Nintendo 64. As in previous versions, you must rescue Peach from King Koopa's claws. In this game, Mario will have to collect stars to face his archenemy. For a single player, it was released in mid-1996, being also the first 3D game of the Mario saga.
  • Super Mario Sunshine: 3D video game for the Nintendo GameCube. The stage moves to Delfino Island, where Peach is kidnapped by Shadow Mario, who is actually the son of King Koopa. This would be the only saga for that console and was among the top 10 best-selling games of 2002 in the United States.
  • New Super Mario Bros.: First 2D game for the Nintendo DS laptop, released in 2006. It is based on the original game (Super Mario Bros.), along with Super Mario Bros. 3, Super Mario World, Yoshi's Island and Super Mario 64. New Super Mario Bros. is considered a 2.5D generation game. New Super Mario Bros. Wii is the sequel to the previous game, but released for the Wii console at the end of November 2009.
  • Super Mario Galaxy: This video game was released in 2008 for the Wii console. In this surrender, King Koopa abducts Peach and his castle, even raising it to space. Mario, together with Estela and the Luma, must obtain sufficient "power stars" to rescue her. This game includes a multiplayer mode simultaneously — and cooperative — and is considered by several critics as one of the best games in 2007. In 2018 it was relaunched for the Nvidia Shield video console, only in China.
  • Super Mario Galaxy 2: Sequel of the previous one released in mid-2010 and again includes Yoshi among the characters of the video game. Due to the success achieved in the first delivery, it was decided to create a sequel with ideas that were not included in Super Mario Galaxy and also new levels.
  • New Super Mario Bros. Wii: Premiere for the Wii console, released in 2009. Adapt characters, situations and places Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World and New Super Mario Bros. You can play with Mario, Luigi and the two Toads.
  • Super Mario 3D Land: The first Mario 3D released for the Nintendo 3DS portable console. It's a combination of Super Mario Galaxy and New Super Mario Bros. Wii. In this game returns the old Tanooki suit.
  • New Super Mario Bros. 2: 2D game for the Nintendo 3DS that was released in August 2012; use is made of the Racoon Mario and the P-Wing counter, which are of Super Mario Bros. 3There are also golden enemies. You can play cooperatively with the 3DS StreetPass mode.
  • New Super Mario Bros. U: This game for Wii-U is similar to the other Mario games, but it is the first game in HD.In 2019 a port for Nintendo Switch was launched New Super Mario Bros U Deluxe where there were few improvements among them the inclusion of toadette and caco gazapo as a playable character in the original mode and a new power up the super crown that converts to toadette into peachette.
  • New Super Luigi U: It is an expansion stand-alone of New Super Mario Bros. Ulaunched in commemoration of the “year of Luigi”. This game can be purchased as DLC for the original game, or apart as if it were a unique game in physical format.
  • Super Mario 3D World: This is a 2011 Nintendo 3DS game sequel for Wii U, Super Mario 3D Land. Super Mario 3D World He was acclaimed by criticism, who cited the design of levels and multiplayer as highlights of the game.
  • Super Mario Maker: Game released for the Wii U console in September 2015 to celebrate the 30 years of the saga; the player has the ability to design their own levels, having the possibility to use the graphics Super Mario Bros., Super Mario Bros 3., Super Mario World. and New Super Mario Bros U.In addition to having the possibility of choosing game scenarios such as Champiñón Kingdom, Subterráneos, aquatic levels, Battle Ship (flying boat), haunted house and castles. You can create levels of all types, edit them and play them in the comfort of the player. The amiibo mode is also used to unlock costumes with characters from various Nintendo franchises and an extra champagne is the object used to unlock this type of costume. Some of the sprites of the characters are redesigned or new, since there are characters not existing at the time of the original Super Mario Bros.
  • Super Mario Run: The Mobile Touch Control Platform game was released for iOS on December 15, 2016 and March 23, 2017 for Android. It is a video game in which Mario or the selected character, runs automatically from left to right, thus allowing to control it with a single hand through touches on the screen to make jumps. Keeps the style of Super Mario Broswith the same worlds and levels only with new graphics and a different way of controlling the character as it runs automatically.
  • Super Mario Odyssey: The 19th video game of the series that is characterized by its open world mode for Nintendo Switch that was launched on October 27, 2017. This new delivery puts the player in the role of Mario, who travels through several worlds on his ship in the form of a hat, the "Odyssey", in an effort to rescue Princess Peach from Bowser, who plans to marry her forcibly. This time, Bowser has allied with new enemies called Broodal, who replace the Koopalings seen in previous deliveries. This video game has a similarity to previous 3D video games like Super Mario 64 and Super Mario Sunshine.

Contenido relacionado

Ponds

Ponds may refer...

Live at Royal Opera House

Live at Royal Opera House is a DVD of the official discography of Icelandic singer-songwriter Björk released on November 18, 2002. It is a recorded concert...

Tute win-lose

The tute win-lose is a fun type of tute that is played individually, usually between four or five people. The Spanish deck of 40 cards is...
Más resultados...
Tamaño del texto:
Copiar