Solid rendering

ImprimirCitar

Solid rendering is a somewhat more complex rendering algorithm than wireframe in which rudimentary shading techniques are used.

Each mesh in the scene is made up of polygons, each one a color. The solid renderer calculates the vector normal to each polygon and calculates (often using a dot product) how perpendicular the polygon is to a point light source. In this way, the closer the angle formed by the normal and the vector that is in the center of the polygon is to zero, it is considered that the polygon must be more illuminated.

Shading is uniform for the entire polygon.

  • Wd Data: Q9068009

Contenido relacionado

Radio frequency

The term radio frequency is applied to the least energetic portion of the electromagnetic spectrum, located between both 3 hertz and 300 gigahertz...

Assembler macro

An assembly macro is a modular assembler, a descendant of basic assemblers. They were very popular in the 1950s and 1960s, before the generalization of...

Glider

A glider sailboat, or simply a glider, is a fixed-wing aerodyne with large wingspans, usually lacking engine. Its lift and translation forces come solely from...
Más resultados...
Tamaño del texto:
Copiar