Jeet kune do

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The jeet kune do, jeet kun do or jeet kuen do (Chinese: 截拳道, Yale Cantonese: jitkyùndou, pinyin: jiéquándào, lit. 'the path of the interceptor fist'; JKD) is a concept-based martial arts system and philosophy of life developed by martial arts master Bruce Lee.

History

Created by Bruce Lee between 1960 and 1973, although at first it was based on kung fu/Wu shu style wing chun. The jeet kune do -formerly called "Jun-fan gung fu" (Chinese: 振藩功夫, Cantonese Yale: Janfàan gūngfū, pinyin: Zhènfán gōngfū, literally: 'Bruce Lee's kung fu')— is an independent fighting method, always evolving.

The jeet kune do, is the result of research and the "fusion" of different techniques from all the martial arts that Bruce Lee learned, from the Chinese style of wing chun, boxing western and derivatives such as kick boxing, tangsudo or Korean karate, Japanese Judo, western fencing, Filipino kali, and the study of other martial disciplines after being analyzed, reviewed and applied by Bruce Lee from his studies of the physiology of the body. Taking into account that Bruce Lee was an actor, philosopher and a teacher of Martial Arts, he never obtained a degree in any martial art, nor did he compete in any tournament, that is to say, Jeet Kune Do is born from simple personal analysis and continuous practice. of a martial arts talent, developed by a high-ranking martial artist. However, according to other people, such as Dan Inosanto (named by Bruce Lee the successor of his style, who eventually ended up creating his own style, which we know as Jeet Kune do concepts, which differs from Bruce Lee's original idea where for Bruce had to polish the system and keep what was essential and effective, hence Bruce Lee's famous phrase: I do not fear the man who can give 10,000 different kicks, but the man who has kicked 10,000 times.Bruce focused much more in staying with the right and necessary techniques but training those techniques many more times. On the other hand, in jkd concepts it focuses more on a continuous addition of non-essential techniques) jeet kune do is not a new style, or a modification or copy of another previously existing one, or an unstructured fusion of other martial arts; but a conceptual idea; it is the search and application of practical concepts that free the practitioner from limiting himself.

Bruce Lee, its creator, reflected inside and outside each one of his films his great explosiveness and peculiar combat art, jeet kune do, thus keeping some of his motor gestures in these and in his book, in which he demonstrated this effective system through photographs.

Jeet kune do was criticized from its inception, described as a hybrid martial art, without tradition and lineage. He was even branded a bastard; by the purist Eastern masters of traditional Chinese, Korean and Japanese martial arts, who had a monopoly on the western martial arts market during the 1960s in the US and Europe, regarding Jeet kune do as a fusion martial influenced by Western ideological trends and by their search for effectiveness as the first point. However, Jeet kune Do was highly appreciated by the great American public, to which Bruce Lee offered a martial art fully dedicated to both defense and attack. This adaptability was represented in Bruce's opinions as:

I do not represent a style, but all styles. You don't know what I'm about to do, but I don't even know. My movements are the result of their movements and my technique, it is the result of your technique.
Bruce.

Principles of JKD

The "4 combat ranges/alternatives" are given by the 4 combat distances without and with weapons (long, medium, short and/or throwing, and ground) particularly what Bruce felt as an instrument to be a total and complete martial artist. This is also the principle most related to martial arts mixing different styles. The JKD stresses the notion that the best defense is a good offense, hence the principle of "intercepting." Bruce Lee commented that for an opponent to attack someone they must first move towards the person, this provides an opportunity to "intercept" that attack or movement.

JKD is characterized by these six fundamentals:

Be like water

Bruce Lee believed that martial systems should be as flexible as possible. Water is used as an analogy, as it can describe why adaptability is a desired trait in martial arts. Water is infinitely adaptable. She can see through herself, but at other times she can obscure things to the naked eye. It can split and split, move or collide with anything. It can erode the hardest rocks gently or it can flow past the tiniest pebble. Bruce Lee believed that a martial system should have these qualities. JKD students avoid traditional training systems, or fighting styles that follow the Confucian or linear pedagogy used in traditional Kung-Fu and Karate schools, due to this lack of adaptability. The JKD is oriented to be a dynamic group of concepts that are constantly changing, thus being extremely flexible. JKD students are encouraged to study every possible form of combat, this is to broaden their knowledge of other fighting systems.

Economy of movement

In Jeet Kune Do, economy of movement can be vital, as it targets specific and highly effective combinations of gestures without performing highly artistic movements as in most traditional martial arts, resulting in cost savings. of energy, with which the person has a greater capacity to maintain intense physical activity for a longer period of time.

Learn and develop the 4 ranges/alternatives of combat

Kick or kick away; drilling or striking; interception or entrapment, and prey; stroke. Jeet Kune Do seeks that its practitioners train in each of these alternatives equally. According to Bruce Lee, this training model serves to distinguish JKD from other martial arts. He pointed out that most, but not all traditional martial systems specialize in training at one or a maximum of two distances, either in the use of the empty hand, or in the use of traditional weapons. His theories have been especially influential and verified in the field of sport in mixed martial arts, since the phases of a combat of & # 34; AMM & # 34; / & # 34; MMA & # 34; they are essentially the application of the same principle and concepts expounded in JKD combat.

Five Ways to Attack

  1. I attacked simple (SAA) and reverse (SDA).
  2. Attack of the immobilization of the hand (HIA), attack of the immobilization of the foot of the counterparts, which make use of the “intercept” to limit the opponent to the use of certain parts of the body.
  3. Direct/indirect progressive attack (PIA). Attack a part of the opponent's body, then continue attacking but elsewhere to try to create an opening.
  4. Combination Attack (ABC). It uses multiple quick attacks to overcome the opponent.
  5. Attack by induction (ABD). The goal is to create an opening and use it as a means of attacking the contrary.

The three bases of the concepts of Jeet Kune Do techniques and tactics

The practice of Jeet Kune Do is based on the fact that the techniques and tactics must contain the following characteristics:

  • Effectiveness: the attack must reach its goal.
  • Franqueza: ideas must come naturally and spontaneously.
  • Simplicity: thinking in a simple way; without ornamentation.

Center line

The center line is an oriental concept, also called "center" refers to an imaginary line that is right in the center of our body. The theory is to exploit, control and dominate that center line of the opponent. All attacking, defending and passing work is designed to preserve your own center line and open up your opponent's. This notion is closely related to maintaining control on a chessboard, with the JKD following a challenging strategy.

The three guidelines for the center line are:

  • Whoever controls the central line will control the struggle.
  • Protect and maintain your own central line while you control and exploit your opponent's.
  • Control the central line by handling it.

Arsenal

The technical baggage jeet kune do It is very wide, as wide as your imagination allows you, remember the no limit as limit, settled on a solid base, as is a side guard, with slightly flexed knees, slightly raised heels and lateral scrolls made on the tip of the feet.
Bruce.

As far as hand blows are concerned, we have the finger jab, the jab cross, upper cut, backhand blows, etc. In terms of kicks, it should be noted that the side kick is considered the most powerful blow in our entire technical arsenal. Low kicks, as well as spinning, frontal, reverse, descending, rising, jumping kicks and all kinds of knees, as well as the use of the elbow in upward rotation, diagonal or vertical rotation. It should be noted that spin kicks, if well applied, are very strong. Absolutely everything is allowed. "The street is not a tournament." The style that most resembles jeet kune do is Thai boxing. The energy is produced when the non-intention initiates the movement from the rear foot and bent, up the leg muscles, entering the hip, finally traveling up the lat into the arm and collapsing at the moment of impact. The body must be soft and light, without brute force, so as not to impede the flow of energy.

At this point it is worth mentioning the chi sao and the lop sao, the first means “sticky hands”, which consists of not taking off the hands of the opponent, hitting us with this extra information through touch in order to improve our window of opportunity and the second, "grabbing hands", is to hold the hand or arm of the opponent to perform a counterattack.

The jeet kune do is a very dangerous martial art, since its blows are very specific in terms of places and most of its blows are to seriously injure or kill the opponent.

The six Buddhist desires or attachments of the practitioner

The jeet kune do is much more than a combat method. It is one of the avenues through which life reveals its secrets to us. More than a technique, we are talking about the physical and spiritual development of the individual as such. The combat mentality must be a winning mentality, or rather "positive" (we are part of nature), without anticipating the outcome of the combat, letting nature flow. Such a complete technique can be distorted if the practitioner makes one of these six fundamental mistakes:

1. The wish for victory.
2. The desire to resort to technical cunning.
3. The desire to show everything you learned.
4. The desire to frighten the enemy.
5. The desire to play a passive role.
6. The desire to get rid of any disease that affects us.

The training method and constancy usually solve all these problems.

As Bruce Lee said: Research your own experiences, to come to understand what works for you.

Jeet Kune Do Art Summary: "Create Your Own Style"

Influence on popular culture

Since it was a combat system created by Bruce Lee, in the world of fighting games, anime and action movies there have been many references to Jeet Kune Do when there is a character based on Bruce Lee. Although JKD has also been referenced as a fighting style by various fictional expert martial artists, including:

  • Sublime, character of Wildstorm Comics is a member of the DV8 team and a Jeet Kune Do practitioner.
  • Sera Masumi de Detective Conan / Case closed, is an expert high school detective in Jeet Kune Do.
  • Jacky Bryant of the franchise Virtua Fighter.
  • Marshall Law and Forest Law Saga de Lucha Tekken.
  • Fei Long Saga de Lucha Street Fighter.
  • Kim Saga de Lucha World Heroes.
  • Jan Lee character based on Bruce Lee of fighting videogame Dead or Alive
  • Midknight Sega Eternal Champions video game.
  • Spike Spiegel, main character of the anime Cowboy Bebop.
  • Ryusei Sakuta, or Kamen Rider Meteor, one of the protagonists of the live-action series of tokusatsu Kamen Rider Fourze developed a fictitious combat system called Seishin Darinken (Point of the Star Mind of the Great Ring), which mixes Jeet Kune Do with guns and tonfas
  • The Jeet Kune Do was also one of the fighting styles of Liu Kang in Mortal Kombat Deception and Mortal Kombat Armageddon
  • Ryo Himuro Fighter of the Kengan Ashura and Kengan Omega series, the Jeet Kune Do is its main martial art

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