Empire Earth

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Empire Earth is an empire-building real-time strategy video game developed by Stainless Steel Studios published by Sierra On-Line in November 2001. It had two sequels., Empire Earth II, published in April 2005, and Empire Earth III in November 2007. It also had a sort of spin-off in the game Empires: Dawn of the Modern World, which had the same developers and genre. In principle, the video game is similar to Age of Empires, with the big difference that it offers a range of ages ranging from prehistory to ages of the future.

Empire Earth features numerous new features, such as heroes, various wonders with special functions, and the ability to play from prehistory to the future.

An expansion was developed by Mad Doc Software called Empire Earth: The Art of Conquest, which was released on September 17, 2002, and which added new features to the original game.

Campaigns

See: Annex:Empire Earth Campaigns

Like many other real-time strategy games, Empire Earth features campaigns with several scenarios each. To win a campaign you must win all the scenarios in it (except in the learning campaign, where all the scenarios are unlocked and it is not necessary to play them in order).

In addition to the learning campaign, the game includes four original campaigns; Except for the Russian campaign (set in a science fiction near future), the last scenario of the German campaign and the first four scenarios of the Greek one, all missions are based on real battles of great empires in history.

In the campaigns numerous historical and imaginary characters appear as the guiding thread of the story, such as Pelops, Agamemnon, Pericles, Alexander the Great, William the Conqueror, Edward the Black Prince, Henry V, the Red Baron or Grigor Stoyanovich.

  • Learning Campaign: In this campaign the player learns to unfold with the controls and with the game options. It is divided into two blocks in which it is played with two Eastern Mediterranean civilizations: Fenicia and the Byzantine Empire.
    1. The first Phoenicians (3000-2000 BC)
    2. The island city of Tiro (2000-1100 BC)
    3. The colony of Gades (1100-1000 BC)
    4. The birth of Carthage (814-750 BC)
    5. A new capital in the East (320-350)
    6. The First Emperor’s Crisis (400-405)
    7. Return to the West (530-550)
    8. The glory of the Byzantine Age (556-800)
  • Greek campaign: Nestled in Ancient Greece, this campaign combines historical facts and mythological legends.
    1. The first villages of the Hélade (10000-2000 B.C.)
    2. Warriors of the sea (2000-1500 BC)
    3. The Trojan War (1300-1100 BC)
    4. The rise of Athens (1000-500 BC)
    5. The Peloponnese Wars (427-404 BC)
    6. Young Alexander (336-334 BC)
    7. A conqueror was born (334-332 B.C.)
    8. The crying of Alexander (332-330 BC)
  • English campaign: The English campaign deals with the historic rivalry between the English and the French for the hegemony of Europe.
    1. The return of young Guillermo (1040)
    2. William, Duke of Normandy (1047)
    3. The Battle of Hastings (1066)
    4. The Hundred Years War begins (1340-1346)
    5. The Black Prince (1356)
    6. Our Brotherhood (1414-1415)
    7. The War against Napoleon (1808-1814)
    8. The Battle of Waterloo (1815)
  • German campaign: In the German campaign, the player takes control of the Central European power during the first half of the centuryXX..
    1. Air cavalry (summer 1915)
    2. Offer and demand (Winter 1915-1916)
    3. The Red Baron (spring of 1916)
    4. El Somme (1918)
    5. The Lightning War (1939-1940)
    6. Preparations for the invasion (1940)
    7. Operation Marine Lion (1941)
  • Russian campaign: The only completely fictitious campaign of the game, narrates the future resurgence of the Soviet Union as a great empire called Russia Novaya.
    1. The crocodile (2018)
    2. Russia Novaya (2035)
    3. Change of guard (2064)
    4. The Jewel of the East (2092)
    5. Repentance (2097)
    6. A serious case of Déjà Vu (2018)

Game system

Empire Earth is a real-time strategy video game based on History, in which the player chooses a historical civilization and develops it to expand its territory and fight against enemy towns.

Ages and Civilizations

In Empire Earth the player advances his civilization from age to age. Each of these ages represents an era in History, even the last two ages are set in a science fiction future. Every age brings new technologies and units. As the ages advance, some new units can be obtained, but the possibility of producing old units is abandoned. To lead his civilization to success, the player must collect natural resources: food, wood, gold, iron and stone, to build buildings, research technologies and train soldiers, ships, planes, workers, etc. There are 21 historical civilizations in the game, each of which is characterized by a series of bonuses on certain units and technologies. They are divided into the historical periods marked by the game:

Age Description Heroes Civilizations
Prehistory (500,000 - 50,000 BC) It's the beginnings of the game. Citizens are troglodytes who barely know how to grow up. There are a very short range of options to develop your civilization. From a previous settlement, you can increase your population to create the basic building: the City Centre. There you can create scout dogs to map the area and citizens to collect resources and build more buildings. From a population above 15 citizens, the City Centre becomes Capitol Hill. The other available buildings are the Quartiles, where they train the bulldozers and rock launchers; and the Temple, which generates priests and prophets. No. Ancient Greece
Assyrian Empire
Babylon
Byzantium
Cartago
Kingdom of Israel
Stone Age (50.000 - 5000 BC) It covers a period where it is possible to build docks and produce the first vessels (fishing, war or transport). In the barracks the first units of assault arise, the sansones, who are men with trunks capable of effectively attacking the buildings. The lancers also appear there. It is possible to train a new unit (Hondero) from a new building: the Archery Field. The first technological developments for the tools of citizens begin. Citizens have improved clothing. No.
Age of Copper (5000 - 2000 BC) The technological advance suffered by this era opens to the possibility of building hospitals, stables, fortresses, barns, universities, etc. Towers can be improved and architecture evolves slightly. It is possible to build Wonders and obtain special qualities when playing with each one of them. The defense is intensified by being able to start erecting protective walls. In the stables you can train riders. Military units experience mild but significant changes: the bulldozers improve pots and fungi to simple archers. In the city center the heroes are born, a warrior unit and another strategic one that can only have one and change their name with age. The "strategic heroes" heal the nearby units and can demoralize the enemy units, but they have a power of under attack while the "hero warriors" encourage the nearby units and have a greater power of attack. Gilgamesh and Sargon of Acad
Age of Bronze (2000 a. C. - 0) The visual style of this age resembles Ancient Greece. Citizens dominate the language and speak in perfect Spanish. Assault units can now be built at the assault weapons factory (the catapult and the rim). The boats are significantly improved, although the most primitive units disappear to give way to the Falange and the short swords. Hospitals and universities offer improvements to citizens and buildings. Hannibal and Alexander the Great
Dark Age (0 - 900) There are not many differences between this Age and the Bronze Age. The aesthetic corresponds to the Tardoantiquity and the High Middle Ages. Ballesteros are born, units trained in the Archery Field that are of great use. Julio César and Carlomagno
Age (900-1500) The architecture changes to a medieval style. Citizens already look more modern and carry better tools. The knights and the long sword appear. Ricardo Corazón de León y Guillermo el Conquistador Austria
England
Francos
Kingdoms of Italy
Ottoman Empire
Spain
Rebirth (1500-1600) Several improvements come out in this age, the technology advances so fast that you can already create archbuceres and carabineros, units that carry the first guns; ships and siege weapons can already shoot with cannons and not with catapults as in the previous ages. Enrique V and Isabel de Castilla.
Imperial age (1600-1800) The constructions improve, the towers have cannons to shoot the enemy in the barracks come out the guns and the bombardments in the siege factory, without except that the clothes of the citizens are better. At this age the archers and assault weapons such as the Siege Towers, the Arietes, the Trabucos and the Baltic Falls disappear to give way to the Infantry at a distance and the cannons. At this age is where the gunpowder is already elemental and empires are formed, there are still monarchies, kings, etc. Infantry uses more advanced muskets and more destructive cannons. Oliver Cromwell and Isabel I.
Industrial Age (1800-1900) It's not very different from the previous one, but the musketeers evolve into the granaries. In the capital or in the city center it is already possible to create aerostatic balloons, obtaining gold and iron is improved by 15%. In the barracks are the partisan. In the assault weapon factory, the celebrity is improved to Bronze Canyon and the basilisco is improved to Serpentina. In the stable the Carabineros is updated to Dragon and the Royal Coracero is updated to Imperial Coracero. At the hospital, healing speed is improved by 25%. In the barn Productivity is improved by 15% and in the temple the reach of the temple is increased. Napoleon and Otto von Bismarck
Atomic Age (First World War) (1900-1920) The first planes appear, the British Tank Mark IV and the German A7V revolutionize the Earth war. The frigates and battleships look more modern, and the Infantry Soldier makes his appearance. The houses become of wood in the Victorian style of San Francisco, the Capitol has a more iconic shape, with arches surrounding it The stables are discarded, the machine gun and the 88mm AA cannon appear to defend itself from the planes, and the aerostatic balloon is also improved in the form of a airship. Manfred von Richthofen and Givan DeVerran. France
Germany
Britain
Italy
Russia
United States
Atomic Age (Second World War) (1920-1950) The A7V is replaced by the Panzer, Mark IV with the Sherman. The Infantry Soldier evolves in the Marine, and the planes increase their quality and number. Nuclear planes appear. Travis Shackelford and Erwin Rommel.
Atomic Age (Moderna) (1950-2025) We're here today. The B2 bombers now dominate the skies next to the super-velocity F-15 fighters. The M1 Abrahams and Leopard appear. The helicopters appear. Nuclear submarines appear. Dennis St. Albans and RW Bresden
Digital Age (2025-2125) Laser weapons appear and cybers (robots), war changes forever. Ships, helicopters (except Spectre AT), infantry units and tanks use laser weapons. The planes are much more powerful than before and nuclear weapons reach a gigantic power. Sergei Molotov and Alexi Septimus China
Russia Novaya
Rebel Forces
Japan
Korea
Nano Age (2125-2225) Robots change to be much more powerful, human villagers become robots, everyone now has a very futuristic vision. There are some improvements in tanks and infantry. "Cyborg Molotov" and Molly Ryan
Space age(2225-...) The turrets, the capitol, the walls, and the houses take a more futuristic look than ever. The last human soldiers become robots. The spacecraft and the colonization of other planets appear. No.




Apart from the aforementioned heroes, who appear normally in the urban center, others from the campaigns are available in the editor mode, such as Heracles, Achilles, Pericles and the Duke of Wellington. There are also exclusive heroes like Tariq and El Cid. Additionally, in edit mode, the player has the option to create their own civilization with unique bonuses.

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