Broom of 15

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The Broom (also called 15 Broom, 15 Broom, Royal Broom or simply Escoba) is a card game for two to six players, played with a 40-card Spanish deck, although it can also be played with a French deck.

The game of the broom consists of making groups of cards that add up to 15 points, taking into account that each of them has the value of the number it represents, with the exception of the jack that is worth 8, the horse that is worth 9 and the king that is worth 10.

There is a variant of the broom called the unbroom.

It is very similar to a game, of Italian origin, called scopa; very popular throughout Italy since the XVIII. There is a Brazilian variant also called escopa; but the Spanish variant, called in Italy scopa a quindici, is very popular both in Spain and in Latin America.

In the broom you can add 2 to 5 individual decks.

Rules

Initial collection

The game begins by dealing the deck of three cards to each player and placing four cards face up from the table.

The player who starts (the hand) is usually, in Chile, the one to the right of the dealer (the foot) although the game can also be started clockwise (the player who starts is to the left of the dealer or the dessert, which is the last to play) and therefore will be the first to play a card to try to take a trick.

A player plays the card that best suits him from among those he has in his hand, putting it on the table and trying to add 15 points with this card and as many as he can from those on the table (he can take the number of cards you need to add 15). If he succeeds, he collects them, leaving the remaining cards on the table (the cards that are collected are placed in a pile next to the player face down). If he doesn't manage to add 15 or doesn't realize that he can add 15, he must get rid of a card that he will place face up next to the rest of the cards on the tableau. If the initial 4 cards give the value of 15, it is a royal on the table. The dealing player gets to pick up the first broom.

Broom

If he manages to add 15 points with all the cards on the tableau, it is said that he has made a broomstick. In this case, when picking up the cards to put them with the rest of the won tricks, one of the cards is usually placed face up and crossed with the rest of his cards as a mark to be able to count the points won at the end of the hand. As is logical, the next player after a broom will not be able to take a trick and will simply put a card on the table. The mat can be made up of 1, 2, 3, 4, 5, 6, etc... That is, if the player achieves 15 points with the cards that are on the mat (regardless of whether the mat has 1, 2, 3, 4, 5, etc.) is considered a board trick and whoever makes it continues playing until they decide to discard a card.

Royal on table

When the cards are dealt at the beginning of the game and it is found that the four that it has discovered on the cards to go on to the other hand. It should be noted that only the player who dealt the cards can make this move. When you make a Royal on the table, all the cards are broom. (In Uruguay, as an additional option, in the event that the sum on the table gives 30 points, the dealer wins two points).

Real in hand

It's a bonus that can make the game more interesting. It is similar to the traditional Royal on the Board, but it applies when a player has 15 on the cards he has to cover his hand with a pickup. You don't have to be the dealer.

New deal of cards

Finally, once the three cards of each player initially dealt have been played, the person in charge of dealing (the foot), will give three more cards to each one in the same order as before, but without putting any on the table, since in this one the leftovers of the previous tricks will have remained. Next, each player proceeds in the same way to play his cards and distribute another three until the deck is finished.

I quit

In the event that a player has resigned, that is, he has discarded a card with which he could add 15 normally, due to an oversight, two paths can be taken, one of them must be defined before starting to play, the other time to choose the rules:

  • Or don't add any points to the renouncer and add the points obtained by him to the rest of the players, so the renouncer is significantly damaged.
  • Or be taken advantage of by another player and add 15 only with the cards on the rug (this is called a table ball), the same player who has obtained the table bazaar corresponds to the next turn, that is to say you can add 15 if possible or discard.

Cards left over at the end of the hand

When all the players have played their cards and there are no more left to deal, one or several cards will have remained on the table with which it is impossible to add 15. At that moment it must be verified that the remaining cards add up to 10, 25, 40, 55 and 70 this is mathematically true and otherwise it would indicate that one of the players has made a mistake in one of their moves (taking a trick that did not add up to 15). If they do add up to one of those amounts, they will be picked up by the player who last won the trick and counted as his own in the final tally of points.

Point Count

  • A broom point.
  • A point for those who have the 7th gold, also called "the veil" (from the Italian "bello", beautiful) "sevent beautiful", the "sevent of veils" or "the guindis" (in case of an English deck, the 7th of diamonds).
  • A point for which you have the largest number in the seventies or you have the first one. (In Spain this point is not played in this way, it would gain one more point to get the largest number of cards worth 7, in case of tie no one would add this point)
  • A point for those with the greatest number of cards.
  • Two points for whoever has the largest number of golds.
  • Two points for the four sevens.

Game Over

The player who, in successive hands, arrives before getting the points set at the beginning of the game (usually 16) wins.

Calculation of the Seventy

To calculate the points earned by the "Seventy" it is necessary to find out the highest scoring card that has been picked up of each suit. If you don't have any cards of any of the 4 suits then your "Seventy" it adds zero points and cannot be competed for. Each of them add points as follows:

  • Figures (Kings, Horses and Sotas): 0 points each.
  • Two: 2 points each.
  • Three: 3 points each.
  • Four: 4 points each.
  • Five: 5 points each.
  • Aces: 5,50 points each.
  • Six: 6 points each.
  • Seven: 7 points each.

In some places other scores are given to cards for the "Seventy," whose sum of its four highest-ranking unsuited cards is the highest according to the following value-per-card mapping:

Second way to dot differently:

  • Figures (Kings, Horses and Sotas): 10 points each.
  • Two: 12 points each.
  • Three: 13 points each.
  • Four: 14 points each.
  • Five: 15 points each.
  • Aces: 16 points each.
  • Six: 18 points each.
  • Seven: 21 points each.

Third way to score differently:

  • Figures (Kings, Horses and Sotas): 1 point each.
  • Two: 4 points each.
  • Three: 6 points each.
  • Four: 8 points each.
  • Five: 10 points each.
  • Aces: 11 points each.
  • Six: 14 points each.
  • Seven: 17.50 points each (Thus the 4 Sevens would add Seventy).
    • Mathematically it would seem better with this form, because it is seen that it is not enough to have 3 Sevens and 1 Figure to win, since with 1 Seven, 2 Six and 1 One wins, and with 1 Seven, 1 Six and 2 Ones gets worse.

Fourth way to dot differently:

  • Figures (Kings, Horses, Sotas): 0 points each
  • As, Two, Three, Four, Five, Six and Seven: the literal value of the letter.

When the game has 3 or 4 participants, it is necessary to agree before starting if in order to compete for the "Seventy" point, it is or not a necessary requirement to have even 1 Seven.

Variant: sevens

In some places the point is not applied to seventy, but one is awarded to the one who has the highest number of sevens. At the end of the game the cards that remain on the table will be collected by the last player to collect

Optional Rules

  • A point he has more figures
  • An additional point with more cards, the remaining players have, all of them, less than 10 cards.
  • A point he has first or 70: the largest sum of 4 cards under 8 of different sticks (in case no player has all sevens).
  • An additional point to which, having the largest number of golds, all have them - in case of the English deck all diamonds-.
  • An additional point to which, having the largest number of sevens, everyone has them.

Depending on the rules with which it is played, in case two players tie in the maximum number of cards, golds, or sevens; either no point is awarded to anyone, or each tying player is awarded a point.

If the move is wrong, the player is not counted the 4 in cards but that does not mean that those points will be passed to the other player.

New Hand

Once all counting and recording is complete, the player to the right of the player who initially dealt collects the cards, shuffles them, and cuts the deck to the player to his left and proceeds to deal (in the order in which they were dealt). established at the beginning) cards for the next hand, and so on until reaching the score established as the end of the game.

Other Rule Variations

  • When making the count of points of the first in the case that a player does not have cards of less than 8 of a stick it is said that the first is and loses the right to dispute the point, regardless of the sum of your other cards.
  • In the event that it is played by three players and there is a tie in the amount of golds (for example, two players with 4 golds and one with 2) the point of the golds is awarded to the player who obtained the least amount of gold, as long as it has obtained any (in this way if there are two players with 5 golds and one with 0 is not awarded the point). This rule is also applicable to the point by having more cards or the first one (in the first case the player must have picked up cards and in the second not having a first one).
  • In Chile it is also considered as "scouple" when in the cast, the 3 cards delivered to a player add up to 15 (hereinafter called "scoba in hand or real in hand"). It is only valid when 3 or 4 players participate. Another important variation is that this broom counts for 3 points, while the hand broom (in Chile it is called "coba at table") is worth 4 points (one point per letter).
  • In Chile for a broom to be valid, the player or couple must cover the cards that made the broom.

It can only be real on the table if only the initial 4 cards give the value of 15

  • In Chile when playing until you get the 15 points, you win the one that reaches 15 and you lose if you pass it.

Strategy Tips

The priority in the plays must be the following:

  • The first one won't quit.
  • Take advantage of the chances of brooming as each is a secure point.
  • You can't miss the 7th gold, this is also a secured point.
  • Take advantage of the chances of catching the sevens.
  • Prioritize the stools with golds before the stools that do not have them.
  • Take in each baza the greatest number of cards possible taking advantage of those that have little value.

all 3 cards in the hand must be of the same suit), 3 of 9 (all 3 cards in the hand must add up to 9 or less), Straight (all 3 cards in the hand must be numerically consecutive), Average Basic (2 cards of the hand with the same number and a joker, or 2 jokers and any card) and finally the Basic (the 3 cards of the hand have the same number). The combinations must be named by name at the beginning of each hand and at the same time the player must show his cards. In this style of play, you can notice a greater preponderance by chance in the distribution of cards, and by the correct use of jokers, which is why it is possible that in some places the four traditional points (7 de Oro, Oros, Seventy and Cards) are given 3 points and not 1 point. Normally the game ends when 71 points are reached.

Assigned values (the high score of some combinations indicates that more points are usually played):

  • 7 gold: 2 points
  • 12 gold: 1 point
  • Flower, staircase and 3 of 9: 3 points each
  • Basic average: 10 points
  • Basic: 20 points

Variations of the Broom

A few variants are found, one is the Desescoba (also known as "Broom less" or "Twisted broom" or "Broom denied"), which is the same, except that the one with the fewest points wins, and another is The Greengrocer who, with chips or other things, collect points and when they reach 20 they win, and other games are added such as flower (three cards of the same suit), 20 in (suit) (a king and a knight of the same suit come together), greengrocer (if 3 cards of the same number come together), etc.

Basic Ways to Sing

  • Basic Media: The basic average can be formed with 2 wilds (1.7 and 12 gold) and any card, or a wild card and 2 equal cards. That basic one's worth 10 points.
  • Basic: The basic is formed by the 3 cards equal and without wild. That basic one's worth 20 points.
  • Real Basic: The real basic is formed by the 3 wilds. It adds a total of 26 so many, because it is sung: Real Basic (which is worth 20 points), 3 of nine (which is worth 3 points), and flower (which is worth 3 points).

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