Artistic language

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An artistic language or alternative language is an artificial language or ideolanguage that has been invented as a creative act by the author, generally to enjoy the aesthetic pleasure of the result. In the broadest sense of the term, an artistic language is any artificial language that does not have a definite purpose as such or is motivated by the experimentation of socio-linguistic theories (see philosophical language and logical language).

Art languages often have a flexible grammar, just like a natural language. Most are designed with a fictional universe as their context, such as J. R. R. Tolkien's Middle-earth or Mark Rosenfelder's Almea. Others represent minority languages in a world that is not manifestly different from the real world or have no assigned fictional context.

There are different schools in the creation of artistic languages. The most important is the naturalist school, which tries to imitate the complexity and historicity of natural languages. Others do not try to imitate the natural evolution of languages, but follow a more abstract style.

Classification

There are different constructed languages that can be labeled as "artistic". These are classified into different groups depending on their purpose. Philosophical languages coincide with artistic languages in that they derive from a common principle.

Fictional languages

Under this classification are the majority of artistic languages. Fictional languages are designed to be incorporated into a fictional place or (universe). They are generally devised with the intention of giving more credibility to the story.

There are two categories into which fictional languages can be grouped:

Alternate Languages

Alternative languages speculate on a counterfactual history and attempt to reconstruct how a family of natural languages would have evolved if events had transpired differently. The language that would have evolved is followed step by step in its evolution, to reach its final form. It is normally based on the basic vocabulary of one language and on the phonology of others.

Within this category, the best-known language is Brithenig, which aroused the interest of many Internet users interested in the design of alternative historical languages, such as Wenedyk. Brithenig began as an experiment to study the evolution of a Romance language that would have succeeded if Latin had displaced the ancient Celtic languages spoken in Britain. The result is a sister language to French, Spanish and Italian, although with the difference that it has phonological changes similar to those that affect languages such as Welsh, and words borrowed from Old Celtic and English throughout its history. dummy.

Languages of micronations

A micronation language is a language created exclusively to be spoken in a given micronation. The fact that the citizens of a micronation have to participate in learning a language is as important an issue as the minting of coins and stamps or their participation in government. Members of these micronations come together and speak the language they have learned when they participate in meetings. They coin new terms and grammatical constructions when they deem it necessary. Talossan, created on Talossa by R. Ben Madison, is the best-known example of a micronation language.

Personal language

The term personal language refers to those languages created ultimately for personal enjoyment. There is no one who speaks it, except its creator. A personal language may be invented for the purpose of making a beautiful language, to express oneself, as an exercise in understanding linguistic principles, or perhaps as an attempt to create a language with extreme diversity of verbs and phonemes. Personal languages tend to have a short lifespan and often emerge on the Internet, where they are discussed in discussion forums (an aspect they share with fictional Internet-based languages). Most are invented by people who design these languages. However, a few personal languages are used frequently and long-term by their creators (eg, to write a personal diary). A literary example of the use of a personal language can be found in the work La saga/fuga de J.B. by Gonzalo Torrente Ballester, whose protagonist José Bastida usually writes poetry in a cryptic personal language.

Experimental language

Some linguists design languages based on a philosophy or experiment, such as láadan (feminism) or toki pona (Taoist philosophy). These are often reflections on the Sapir-Whorf hypothesis to test whether a person thinks differently after learning a new language. Languages in this category bear some relation to logical languages.

Humorous languages

The term humorous language (or jokelang in English) applies to artificial languages created as parody. They may be languages intended simply to have a funny pronunciation or to carry out some kind of satire on some aspect of artificial languages.

Some famous humorous languages are: