Abeir-Toril

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In the role-playing game of Dungeons & Dragons, Abeir-Toril, or commonly called Toril, is the name of the fictional planet where the action of the Forgotten Realms campaign setting and novels is set (within the crystalline sphere of Reinoespacio), in addition to the Al-Qadim and Matizca campaign settings and the setting of the first edition of Oriental Adventures. The name is ancient and means cradle of life, although scholars of Faerûn do not know which part means 'cradle'; and what "life".[citation required]

According to the Spelljammer campaign scenario, this spherical earth body type planet is size category E (32,000 to 40,000 km in diameter), in addition to being the planet in the Space Kingdom with the largest population of intelligent beings, and Virtually every creature that has ever existed in the multiverse has existed on Toril at some point. It is composed of three parts of water and several continents and islands, including Faerûn, Kara-Tur, Zakhara, Abeir Returned (which occupies the place where Maztica and possibly Anchorome were previously located), Osse and Katashaka.

Also among its geography is the famous "Costa de la Espada" (Sword Coast), one of the coasts of the kingdom of Faerûn, where numerous stories from some RPG video games take place, such as Baldur's Gate and Icewind Dale.

Toril was the name of the campaign setting with which Jeff Grubb played his private games and which would later become the Forgotten Realms campaign. It was adopted as the name of the planet containing the continent Faerûn when he and Ed Greenwood were designing the original Forgotten Realms Boxed Set from 1987. The prefix Abeir- was added so that the name of the world was placed at the beginning of an alphabetical encyclopedia.[citation required]

The material published in the "Guide to the Forgotten Realms" for the fourth edition of D&D, "reveals" that in reality Abeir-Toril was the name of the planet in the time before the year -31,000 of the Reckoning of the Valleys, at the time when the Gods and the Primordials battled for dominance of the Space Kingdom. In order to save the world from these chaotic battles, Lord Ao decided to divide Abeir-Toril into two twin planets, each separated on its own individual Material Plane (that is, each in a different dimension) and relinquish control of these over both factions at war: thus, the Primordials remained in control of the planet Abeir, while the Gods remained in control of the planet Toril.

Toril is known to be orbited by a moon called Selûne (which is also the name of a Forgotten Realms deity), and a group of asteroids known as the Tears of Selûne.

Geography

Faerûn

It is the continent where most of the stories take place.

Kara-Tur

This distant continent is very little known in the lands of Faerûn. It has trade routes that send gold, spices and silk to the Faerunian continent. When talking about this continent, travelers sometimes refer to the great Shou Empire, which occupies much of the continent.

There is only one path to reach this continent: the Golden Path, which traverses the vast expanses of the Horde Lands and finally reaches the continent after a months-long journey.

Zakhara

Theme and setting based on the Arabian Nights. It's where the Dungeons & Dragons.

Zakhara is a giant peninsula on the same supercontinent as Faerûn and Kara-Tur. It is located to the east of Faerûn, with the closest regions of Faerûn being Dambrath (by sea) and Var the Golden, or perhaps Konigheim (by land). Zakhara remains practically isolated from the rest of the world, as the peninsula is separated from the main mass by the Columns of the World, mountains known as Wu Pi Te Shao in Kara- Tur.

The waters around Zakhara are dangerous, filled with pirates and privateers who charge merchants fees for traversing their seas, fees paid by the merchants willingly, as the exotic goods brought from Zakhara are well worth it. On some occasions pirates decide to cut off all traffic between Zakhara and Faerûn.

The earth is full of mysterious cities, unwelcoming to travelers, huge deserts, oases and powerful geniuses who intervene in human affairs quite frequently. The continent is governed by a theocracy whose head is the Caliph. Stories are told of cities infested with demons and of deityless sorcerers (such as genie-binding -Sha'irs) who possess strange powers. Zakahara is a place of powerful magic and great warriors of all kinds.

The inhabitants of this continent are convinced of the superiority of their civilization compared to that of the rest of the world, whom they call barbarians.

The capital of Zakhara is Huzuz, the City of Wonders.

Abeir Returned

Abeir Returned, known to its inhabitants as Laerakond, is a new continent, detailed in the Fourth Edition Guide to the Forgotten Realms. It is a continent ruled by dragons, although there are some free nations, who fight for their freedom and the freedom of the rest of the nations on the continent. There are a large number of the known races in Toril, such as humans and dwarves, although elves and eladrin are quite rare in those lands. Of the native races of Abeir, there are the Genasi (humanoids with elemental features) and the Draconids (humanoids with dragon features), whose population is quite large in the region. Although a hundred years have passed since the Spellplague (in the fictional campaign timeline), the concept of religion is still seen as something new, with the fact that the Gods respond to Gods being quite strange to Abeirians. the prayers of its faithful, despite the fact that many Gods of Toril have set their eyes on the returned lands.

The landscape of Abeir Retornado is dominated by a long mountain range divided into three mountain ranges, arching over the Dragon Sea. The sky of Abeir Returned is iron-colored (in contrast to the azure sky of Toril), due to the effects of the power of a long-dead Primordial, known as Alambra.

Maztica

It was detailed in the Second Edition of Dungeons & Dragons in the Maztica Campaign Set by Douglas Niles, and in the Forgotten Realms novels of the Maztica Trilogy, also the work of Douglas Niles.

Maztica, known by its inhabitants as The True World, is a continent similar to the Mesoamerica of our world, at the time it was discovered by Christopher Columbus.

It is located west of Faerûn, across the Sea of Swords, the Trackless Sea and Tayola, the Eastern Ocean. Maztica is a land of jungles, perceived by the inhabitants of Faerûn as a place full of mystery. It was discovered by Faerûn in the year 1361 DR by Captain General Cordell and his Golden Legion, from Amn.

During the Spellplague, it is known that the entire continent of Maztica - including the Faerunine colonies - was transported to the planet Abeir, while a large Abeirian landmass took its place, which was named by the inhabitants of Toril under the name of Abeir Returned.

Anchorome

Continent north of Maztica, it is the equivalent of real-world North America, more specifically the Viking vision of Vinland. It is mostly unexplored (by the people of Faerûn).

Its best-known inhabitants are the Azuposi, as well as the Esh Alakarans and the xenophobic Poscadar elves. There is also a sahuagin kingdom called Itzcali in a nearby sea. It is also known that one of the creator races, the Aearae, retired to live on this continent in ancient times.

Anchorome may have disappeared along with Maztica during the Spellplague, being replaced by the continent known as Abeir Returned.[citation needed]

Katashaka

A sub-Saharan-style continent southwest of Faerûn and south of Maztica, where humanity originated.

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